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USC SCI L113 [clear filter]
Thursday, October 13
 

10:00am PDT

IXC - The Art of Grant Writing
In this talk, Sean Bouchard will discuss his recent experience writing grants for the USC Game Innovation Lab, including one for a project that was successfully funded by the National Endowment for the Humanities. The session will provide a high-level overview of the anatomy of a grant proposal, and basic strategies for approaching grant-writing for academic research and for independent game makers.

Speakers
avatar for Sean Bouchard

Sean Bouchard

Game Designer, USC Game Innovation Lab
Sean Bouchard is a game designer and programmer. He's a fan of storytelling, critical thinking, collaboration, and cooperative play. He received a BA in Computer Science from Pomona College and an MFA in Interactive Media from the University of Southern California. He's a founding... Read More →


Thursday October 13, 2016 10:00am - 11:00am PDT
USC SCI L113

11:00am PDT

IXC - So you Want to Start a Game Company? Corporate Formation and IP Strategy
Want to talk with a real, live lawyer about legal decisions for your game and not have to pay? Wondering which corporate form is right for your business and why?  What can you do to protect your IP?  What are the options? These questions and more will be answered during this presentation.  

Speakers

Thursday October 13, 2016 11:00am - 12:00pm PDT
USC SCI L113

1:00pm PDT

IXC - Paper Prototyping
Paper prototyping is the core of traditional game design, and it is still extremely useful when developing digital games. Jeremy Bond will discuss ways in which paper prototypes can help you hone ideas for your own games and lead you through a workshop where you'll work with a group to quickly craft a paper prototype.


Thursday October 13, 2016 1:00pm - 3:00pm PDT
USC SCI L113

4:00pm PDT

IXC - Audio Workshop
This session will explore the process of working with composers and sound designers to produce awesome music and sound for indie games! We’ll talk about exploiting AAA audio techniques using interactivity and audio middleware, workflows for remote collaboration, and and the business of working with remote contractors. We’ll also show a live integration demo using Unity and discuss how to protect your self when working with Work for Hire and license agreement deals.


Thursday October 13, 2016 4:00pm - 5:00pm PDT
USC SCI L113
 
Friday, October 14
 

10:00am PDT

IXC - Real World Game Workshop

This workshop takes you through the design process of creating a game that’s played in the real world with real people. Whether your game is an augmented experience where you walk around looking through your phone, or it’s a team based sport using pool noodles and balloons, there are certain constraints and consideration that are always in play when you ask people to use their bodies with other people in real space. Nick Fortugno will introduce you to some of his work with the Come Out & Play street game festival, talk about how the games were created, and give guiding principles to how to make successful real world games.


Speakers
avatar for Nick Fortugno

Nick Fortugno

Chief Creative Officer, Playmatics
Nick Fortugno is a designer of games and interactive narrative experiences and co-founder of Playmatics. Fortugno has been lead designer on dozens of works, including leading interactive narrative design on Frankenstein AI, shown at Sundance New Frontier, and on games and experiences... Read More →


Friday October 14, 2016 10:00am - 11:00am PDT
USC SCI L113

11:00am PDT

IXC Starting Meetups That Make Games: Lessons from GameDev Practice Clubs
Most developer meetups bring together game makers to network while discussing their outside projects. This works great for advanced developers but can have a high barrier to entry for newcomers or intermediate developers. There's another, different pattern that helps more people get started on teams: a practice club. Instead of being focused on external development efforts these organizations support internal games, with processes in place to pitch, develop, and release games created collectively by members.

Hundreds of practice games have been created by teams of beginning game developers in the Game Creation Society (est. 2004 at Carnegie Mellon), VGDev (est. 2010 at Georgia Tech), and Gamkedo Club (est. 2015, independent, members worldwide online). These teams range in size from 3-20, with each game's schedule between 1 to 5 months. Chris will break down the process and logistics he developed for these three game development practice clubs.

At the end of the session attendees will be equipped to begin growing and leading developer practice communities of their own, or prepared to adapt new patterns to their existing clubs or practice collectives.

 

Speakers
avatar for Chris DeLeon

Chris DeLeon

Chris has been making games for 20 years. He's worked with startups and AAA games, taught game creation at Georgia Tech, and spoken at more than 10 conferences (including GDC, IndieCade, and SIEGE). Over 90,000 students have gone through his online courses, and he's done countless... Read More →


Friday October 14, 2016 11:00am - 12:00pm PDT
USC SCI L113
 
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