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Thursday, October 13
 

8:30am

10:00am

A conversation about building creatively in VR
Thursday October 13, 2016 10:00am - 11:00am
USC SCI 108

10:00am

IXC - The Art of Grant Writing
In this talk, Sean Bouchard will discuss his recent experience writing grants for the USC Game Innovation Lab, including one for a project that was successfully funded by the National Endowment for the Humanities. The session will provide a high-level overview of the anatomy of a grant proposal, and basic strategies for approaching grant-writing for academic research and for independent game makers.

Speakers
avatar for Sean Bouchard

Sean Bouchard

Game Designer, USC Game Innovation Lab
Sean Bouchard is a game designer and programmer. He's a fan of storytelling, critical thinking, collaboration, and cooperative play. He received a BA in Computer Science from Pomona College and an MFA in Interactive Media from the University of Southern California. He's a founding member of an indie studio called Crater House and works as a game designer at the USC Game Innovation Lab. His work has been featured at the IGF and IndieCade in... Read More →


Thursday October 13, 2016 10:00am - 11:00am
USC SCI L113

10:00am

Gametasting Group 1
Thursday October 13, 2016 10:00am - 12:00pm
USC SCI 206

11:00am

IXC - Game Development As Protest
In this session, panelists discuss the power of games to make an impact. Each panelist will discuss their individual work and their strategies for creating interactive experiences that can influence people and policies.

Panelists include Mark Biundo (Project Perfect Citizen), Navid Khonsari (1979 Revolution: Black Friday), and Nonny de la Peña (pioneer of immersive journalism and CEO of Emblematic Group).

Speakers
avatar for Navid Khonsari

Navid Khonsari

Founder of the NYC based independent studio iNK Stories, Fast Company calls him “An innovation Agent” while The Space labels him “One of the five top digital artists of our time”. Khonsari is a proponent of the use of interactive digital media to connect us through story -- bringing edgy real stories to video games.
avatar for Nonny de la Peña

Nonny de la Peña

CEO, Emblematic Group
Nonny de la Peña is a Wired Magazine #MakeTechHuman Agent of Change and has been called “The Godmother of Virtual Reality” by Engadget and “One of the People Who Made the World More Creative" by Fast Company for her pioneering work using virtual reality to tell important stories that create empathic engagement.


Thursday October 13, 2016 11:00am - 12:00pm
USC SCI 108

11:00am

IXC - So you Want to Start a Game Company? Corporate Formation and IP Strategy
Want to talk with a real, live lawyer about legal decisions for your game and not have to pay? Wondering which corporate form is right for your business and why?  What can you do to protect your IP?  What are the options? These questions and more will be answered during this presentation.  

Speakers

Thursday October 13, 2016 11:00am - 12:00pm
USC SCI L113

12:00pm

Gametasting Group 2
Thursday October 13, 2016 12:00pm - 2:00pm
USC SCI 206

1:00pm

IXC - Virtual Office Workshop
Speakers
avatar for Juan Gril

Juan Gril

Studio Manager, Joju Games
Joju Games Founder and Studio Manager Juan Gril has more than 18 years of experience developing casual games. Joju Games produces casual games for international clients including Dreamworks, MTV Networks, and Atari. Juan is Advisor for the Smartphone Summit at GDC, co-chair of the IndieXchange program at Indiecade, and judge for the "Sense of Wonder Night" Game Festival at Tokyo Game Show.


Thursday October 13, 2016 1:00pm - 2:00pm
USC SCI L114

1:00pm

IXC - Paper Prototyping
Paper prototyping is the core of traditional game design, and it is still extremely useful when developing digital games. Jeremy Bond will discuss ways in which paper prototypes can help you hone ideas for your own games and lead you through a workshop where you'll work with a group to quickly craft a paper prototype.


Thursday October 13, 2016 1:00pm - 3:00pm
USC SCI L113

2:00pm

IXC - Sponsored Session - Sony Playstation Q&A
Learn everything you ever wanted to know about how to get your games on Sony platforms. It's a lot easier than you might think, and it's something that's worked well for a number of other indies!

Thursday October 13, 2016 2:00pm - 3:00pm
USC SCI 106

2:00pm

Gametasting Group 3
Thursday October 13, 2016 2:00pm - 4:00pm
USC SCI 206

3:00pm

IXC - Tabletop Board Game Design
Expert board game designer Tim Fowers speaks about his experience creating and self-publishing successful board games. Tim spoke for an hour at last year's IndieXChange and had so much awesome knowledge to share that we decided he needed two this year!

Speakers

Thursday October 13, 2016 3:00pm - 4:50pm
USC SCI L114

4:00pm

IXC - Audio Workshop
This session will explore the process of working with composers and sound designers to produce awesome music and sound for indie games! We’ll talk about exploiting AAA audio techniques using interactivity and audio middleware, workflows for remote collaboration, and and the business of working with remote contractors. We’ll also show a live integration demo using Unity and discuss how to protect your self when working with Work for Hire and license agreement deals.


Thursday October 13, 2016 4:00pm - 5:00pm
USC SCI L113

4:00pm

IXC - Sustaining a Career as a Professional Artist
While it can sometimes be challenging, independent creators working in the fine arts context have found creative ways to make a living while pursuing their passion outside of traditional game industry channels. Join us for a conversation with Corazon de la Sol and Kate Parsons facilitated by IndieCade co-founder Celia Pearce exploring the various strategies available to working artists.

Speakers
avatar for Celia Pearce

Celia Pearce

Festival Chair, IndieCade
Celia Pearce is a game designer, artist, curator, scholar, author, teacher and  | serial instigator. She has a “day gig” as an Associate Professor of Game Studies  | at Northeastern University in Boston, where she helped launch their BFA in  | Games. She has authored, co-authored or co-edited four books, including  | Communities of Play, as well as numerous papers and book chapters. Her  | games have been... Read More →


Thursday October 13, 2016 4:00pm - 5:00pm
USC SCI 108

4:00pm

The Spotlight: Featured Games from Gametasting
Thursday October 13, 2016 4:00pm - 6:00pm
TBA
 
Friday, October 14
 

9:00am

Field Trip: Grow a Game
With over 100 games at this year's Festival, it'd be impossible to not get inspired. This Gaming for Everyone workshop is for our high school & middle school students: let's cultivate your inspiration! Take the seed of your game idea and get to work. We'll walk you through the tools you need to grow a game. 

Friday October 14, 2016 9:00am - 11:00am
TBA

9:00am

9:30am

Field Trip: Fire Tag (Big Game)
Moderators
Friday October 14, 2016 9:30am - 11:00am
SCI Lawn

10:00am

IXC - Non-Photoreal VR
What’s beyond reality? What’s only possible in the virtual world? Once you let go of photorealism, things start to get really interesting.

This talk explores very powerful tools for designing immersive realities. Level layout, motion, player interactions, and even texturing need to be approached differently for VR. We’ll discuss why and go through practical examples.

Speakers

Friday October 14, 2016 10:00am - 11:00am
USC SCI L114

10:00am

IXC - Real World Game Workshop

This workshop takes you through the design process of creating a game that’s played in the real world with real people. Whether your game is an augmented experience where you walk around looking through your phone, or it’s a team based sport using pool noodles and balloons, there are certain constraints and consideration that are always in play when you ask people to use their bodies with other people in real space. Nick Fortugno will introduce you to some of his work with the Come Out & Play street game festival, talk about how the games were created, and give guiding principles to how to make successful real world games.


Speakers
avatar for Nick Fortugno

Nick Fortugno

Co-Founder and CCO, Playmatics
Nick Fortugno is a game designer and entrepreneur of digital and real-world games based in New York City, and a founder of Playmatics (www.playmatics.com), a game development company. Playmatics has created a variety of digital and real-world games for organization including Red Bull, AMC (such as the CableFAX award winning Breaking Bad: The Interrogation), Disney, American Museum of Natural History, the Corporation of Public Broadcasting, the... Read More →


Friday October 14, 2016 10:00am - 11:00am
USC SCI L113

10:00am

LACEplay Presentation
About LACEplay - This is the festive and playful core of the otherwise serious work of liberation movements. This typically includes a series of techniques involving embodied game-play, spontaneous creation of images, and interactive real-time strategizing for structural political and social change. The work is designed to weave together disparate artistic platforms including digital and social media, serious gaming, and viral video posting, but mostly LACEplay is a community-based creative and fun process rooted in the live, auratic (theatre, dance, spoken word) and visual (public art, sculpture, graphic arts, etc.) arts.

Friday October 14, 2016 10:00am - 1:00pm
USC SCI 108

10:00am

Gaming for Everyone Open
Friday October 14, 2016 10:00am - 5:00pm
USC SCI Lobby

11:00am

11:00am

IXC Starting Meetups That Make Games: Lessons from GameDev Practice Clubs
Most developer meetups bring together game makers to network while discussing their outside projects. This works great for advanced developers but can have a high barrier to entry for newcomers or intermediate developers. There's another, different pattern that helps more people get started on teams: a practice club. Instead of being focused on external development efforts these organizations support internal games, with processes in place to pitch, develop, and release games created collectively by members.

Hundreds of practice games have been created by teams of beginning game developers in the Game Creation Society (est. 2004 at Carnegie Mellon), VGDev (est. 2010 at Georgia Tech), and Gamkedo Club (est. 2015, independent, members worldwide online). These teams range in size from 3-20, with each game's schedule between 1 to 5 months. Chris will break down the process and logistics he developed for these three game development practice clubs.

At the end of the session attendees will be equipped to begin growing and leading developer practice communities of their own, or prepared to adapt new patterns to their existing clubs or practice collectives.

 

Speakers
avatar for Chris DeLeon

Chris DeLeon

With over 18 years development experience, Chris has done game design professionally for Electronic Arts, Will Wright's Stupid Fun Club, a start-up that became PopCap San Francisco, and as an indie for iPhone and iPad. Today he teaches game developers worldwide online via Gamkedo.


Friday October 14, 2016 11:00am - 12:00pm
USC SCI L113

11:00am

Exhibits Open
Friday October 14, 2016 11:00am - 5:00pm
USC Cinema Complex

1:00pm

IXC - Community Building as Marketing
What's the best way for a small company to market a game in today's world? For the team at RUST LTD., makers of the VR hit Hot Dogs, Horseshoes, and Hand Grenades, the answer was to create a sense of community around the game through careful use of their website, the Steam Early Access platform, dev videos, and social media that made them the top article on Reddit two times in September.

In this panel, members of the RUST LTD. team will talk about how they maximized their impact through careful interaction with their fans. They will tell you what works, what didn't, and how to get on your fans' radar.

Speakers

Friday October 14, 2016 1:00pm - 2:00pm
USC SCI 108

2:00pm

Keynote: Creative Leadership in the 21st Century
Speakers
avatar for Tessa Blake

Tessa Blake

Tessa Blake is an award-winning filmmaker and television director (NCIS: New Orleans, iZombie). An AFI Directing Workshop for Women alumna, Tessa’s films have premiered at Cannes and SXSW, have won awards at Nantucket Film Festival and the Human Rights Watch Film Festival, have been honored by the Academy, been released theatrically, and have played on Showtime, Oxygen, PBS & DirecTV. She and her husband Ian Williams also work as a... Read More →


Friday October 14, 2016 2:00pm - 3:00pm
USC SCA 108 USC SCA 108

2:30pm

Table Games Session 1
Table Games Session 1
  • Apotheca
  • Nosedive
  • DemocraSea
  • Elevator Pitch

Friday October 14, 2016 2:30pm - 4:30pm
Table Games Area

2:30pm

Big Games Session 1
Big Games Session 1:
  • Ghost Court
  • The Forger
  • The Locker 

Friday October 14, 2016 2:30pm - 5:00pm
SCI Lawn

3:00pm

Team Up - An IndieCade Collaboration Speed Dating Game
Come play "Team Up" just outside the Gaming for Everyone exhibit, outside the SCI Lobby.

Friday October 14, 2016 3:00pm - 4:00pm
USC SCI Lobby

4:00pm

Nominees Open
Friday October 14, 2016 4:00pm - 8:00pm
SCE Sound Stages 1 & 2

5:00pm

 
Saturday, October 15
 

9:00am

10:00am

GameU - Welcome to GameU: Tips for Beginning Developers, Room 106
Let's kick off another great year of GameU! The way games get made is constantly evolving. To get started we'll bring everyone onto the same page with a practical discussion about which classic advice still holds true as ever, which has fallen somewhat out of date in light of technology or developer culture, and what are some seemingly new ways that people are getting their start. This won't be a technical talk, but will include pros and cons for several programming language options to help attendees find one that works for them. Similarly this isn't specifically an art talk, but we'll discuss changing trends, techniques, and tools in indie game development that can help you fill in your game's art needs with greater confidence. We'll discuss sustainable strategies and process for working your way into the indie game ecosystem in a way that maximizes your learning and positioning without taking on undue financial risk.

Speakers
avatar for Chris DeLeon

Chris DeLeon

With over 18 years development experience, Chris has done game design professionally for Electronic Arts, Will Wright's Stupid Fun Club, a start-up that became PopCap San Francisco, and as an indie for iPhone and iPad. Today he teaches game developers worldwide online via Gamkedo.
avatar for Tabby Rose

Tabby Rose

Tabby Rose is a producer, game designer, illustrator and writer based in Toronto, Canada. Graduating with a Masters of Science in Biomedical Communications from the University of Toronto, Tabby started her career creating educational applications for medical students and clinicians. In 2014, she co-founded Axon Interactive with her husband Jeff Rose. The Axon Interactive team is currently producing their first title, Quench. | | As an emerging... Read More →


Saturday October 15, 2016 10:00am - 11:00am
USC SCI 106

10:00am

think:indie summit - opening remarks
We are excited to announce a new event this year, the think:indie summit, bringing together a cross-disciplinary group of creatives for two days of deep collaborations around topics chosen by the community based on what you care about most.

Rather than the standard conference talk format, the summit will be focused on facilitated break-out workshop-style discussions, with outcomes that will be shared with the whole group.  Our goal is to stimulate real outcomes from this workshops. At the end of the summit, we hope we will have started a community design document together.

Moderators
avatar for Drew Davidson

Drew Davidson

Director, Entertainment Technology Center at CMU
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal. All things Drew can be found... Read More →

Saturday October 15, 2016 10:00am - 11:00am
USC SCI 108

10:00am

Table Games Session 2
Table Games Session 2
  • True Messiah
  • Thug Life
  • Pitch Fight
  • Pass The Buck

Saturday October 15, 2016 10:00am - 12:30pm
Table Games Area

10:00am

Digital Selects Open
Saturday October 15, 2016 10:00am - 7:00pm
Stage 3

10:00am

Exhibits Open
Saturday October 15, 2016 10:00am - 7:00pm
USC Cinema Complex

10:00am

Gaming for Everyone Open
Saturday October 15, 2016 10:00am - 7:00pm
USC SCI Lobby

10:00am

Nominees Open
Saturday October 15, 2016 10:00am - 7:00pm
SCE Sound Stages 1 & 2

10:00am

VR Selects Open
Saturday October 15, 2016 10:00am - 7:00pm
USC SCI 206

11:00am

GameU - KEYNOTE: Mental Health for GameDev Community, Room 106
Working in the games industry, it can often feel like there are a thousand things to do which are more urgent than looking after your own mental health. However, there is ample evidence which confirms that common conditions, such as depression, anxiety, stress, burnout, and social isolation, can impact on your work and your wider health. A systematic stigma against mental illness has resulted in many people feeling unable to speak out about their experiences or get help, causing a long term impact to their wellbeing.

Speakers
avatar for Dr. Jennifer Hazel

Dr. Jennifer Hazel

Jennifer is a fully qualified medical doctor who has practised in both the UK and Australia. She spent several years working in the Emergency Department before specialising in Psychiatry. Jennifer is a passionate advocate for the use of game technology in the therapeutic setting. To this end, she founded CheckPoint, a registered charity to connect mental health care with video game technology. At CheckPoint, Jennifer contributes to clinical... Read More →


Saturday October 15, 2016 11:00am - 12:00pm
USC SCI 106

11:00am

think:indie summit - session 1 breakout
Moderators
avatar for Tim Cullings

Tim Cullings

By day Tim is a Systems Engineer at Oculus, helping to build the future of VR. By night he is a part of the vibrant Indie development scene in Seattle, serving as a member of the organizing committee for Seattle Indies and as a board member for the Seattle chapter of the IGDA. He is passionate about community building and organizes and hosts indie focused events large and small from monthly socials, informative discussion sessions, game jams to... Read More →
avatar for Nick Fortugno

Nick Fortugno

Co-Founder and CCO, Playmatics
Nick Fortugno is a game designer and entrepreneur of digital and real-world games based in New York City, and a founder of Playmatics (www.playmatics.com), a game development company. Playmatics has created a variety of digital and real-world games for organization including Red Bull, AMC (such as the CableFAX award winning Breaking Bad: The Interrogation), Disney, American Museum of Natural History, the Corporation of Public Broadcasting, the... Read More →
avatar for William Huber

William Huber

Lecturer in Computer Arts, Abertay University
Games, digital media, aesthetics, museology, history of play,
avatar for Ben Johnson

Ben Johnson

Organizer, Babycastles
Ben Johnson is an independent game developer, and an organizer at Babycastles Gallery in Manhattan. His commercial games include Dead Space and The Simpsons Game, while his independent games have been featured at the New York Historical Society the Northern Spark festival, and a Wu-Tang concert. He is currently working on Perception, a game about a blind woman in a haunted house. He lives and ages, slowly, so slowly you might not even notice... Read More →
avatar for Celia Pearce

Celia Pearce

Festival Chair, IndieCade
Celia Pearce is a game designer, artist, curator, scholar, author, teacher and  | serial instigator. She has a “day gig” as an Associate Professor of Game Studies  | at Northeastern University in Boston, where she helped launch their BFA in  | Games. She has authored, co-authored or co-edited four books, including  | Communities of Play, as well as numerous papers and book chapters. Her  | games have been... Read More →
avatar for Shellie P. Riley

Shellie P. Riley

Founder, The Nerd Concierge
Don’t Hate The Player, Disrupt the Game. | | Shellie P. Riley, The Nerd Concierge, identifies as an endangered species: born, educated and enamored with the culture and industry of her native company town, Hollywood, CA. Organizational, education and public-policy stakeholders benefit from The Nerd Concierge’s purposeful play, improvisation, Design-Thinking, Gamification, advocacy, alternative dispute resolution, project-driven... Read More →
avatar for Bonnie Ruberg

Bonnie Ruberg

Postdoctoral Scholar, University of Southern California
Bonnie Ruberg is a postdoctoral scholar in the Interactive Media and Games Division at the University of Southern California and an incoming Assistant Professor of Digital Media and Games in the department of Informatics at UC Irvine. She received her Ph.D. from UC Berkeley in New Media and Gender & Women's Studies. Bonnie researches, teaches, and organizes community events around issues of gender and sexuality in video games. She is the... Read More →
avatar for Josh Samuels

Josh Samuels

Raindrop Games
Josh Samuels has been an independent video game developer and software engineer for over 13 years. He founded and manages Raindrop Games, a small independent studio based out of San Jose and creators of Arrival: Village Kasike. Josh also works as a senior software engineer for BloomBoard, an educational startup company in Palo Alto. Josh co-founded the Allies Initiative sub-group of the IGDA’s Women In Games SIG.
avatar for Sarah Smith

Sarah Smith

Code Boss, Smithsoft
Creative teams & delivering games. | Mobile as games platform. | History of tech. | Art, design, and story first game dev. | Diversity & equality.
avatar for Chris Subagio

Chris Subagio

Senior Software Engineer, Amazon Game Studios
Anything video game production! On consoles and PC, I've been a character and environment artist, an effects artist, an animator, a graphics engineer, an AI engineer, a general purpose engineer, a voice actor, a producer; all over the shop. | | I'm currently an engineer with Amazon Game Studios in Irvine CA, working on exciting new technologies for our upcoming games. | | Check out our unboxing event streamed live from TwitchCon... Read More →
avatar for Tina Ziemek

Tina Ziemek

Tina Ziemek's work is rooted in process, exploratory game design, and user experience.  Tina completed her Ph.D. in computer science and enjoys deconstructing and reconstructing products by evaluating users’ perspectives and individual differences in spatial cognition.  Tina has worked at Will Wright’s Stupid Fun Club and developed learning games for the Leo’s Pad series; she is currently working independently... Read More →

Saturday October 15, 2016 11:00am - 12:30pm
USC SCI 108

11:00am

Big Games Session 2
Big Games Session 2
  • Fire Tag
  • Dance Together
  • Group Date 

Saturday October 15, 2016 11:00am - 1:30pm
SCI Lawn

12:00pm

GameU - Crash Course Tour of Unreal Engine, Room 106
In this session, we will provide an overview of the Unreal Editor, with an emphasis on rapid prototyping and core Unreal Engine concepts. We will cover Game Templates, Blueprint, Game Framework, basic materials, effects, and more.

Speakers
avatar for Alan Noon

Alan Noon

A Game Industry veteran with over 20 years experience in Content Creation, Game Design, and Project Management, Alan Noon has been a part of a wide range of product ranging from coin op, console, and pc games, to mobile apps and slot machines. | | As Senior Developer Relations Technical Artist for Epic Games, Alan travels the globe providing on site support for existing clients as well as evangelizing Unreal 4 to new potential users at a variety... Read More →


Saturday October 15, 2016 12:00pm - 1:00pm
USC SCI 106

12:00pm

eSports Competitive Play: Clapper
eSports Session 1
  • Clapper
Clapper is a 2 player cooperative rhythm and clap game. The game is most easily visualized as a mix between digital rhythm games and traditional hand clapping games played on schoolyards around the world. Clapper has a unique input method that make use of the camera to distinguish between 5 different types of claps. For instance Clapper can distinguish between straight or diagonal claps, or claps being performed with both hands at the same time. With 4 different difficulties Clapper suits the whole family and is currently available for the iPad.

Saturday October 15, 2016 12:00pm - 1:45pm
USC SCB 104

12:30pm

Table Games Session 3
Table Games Session 3
  • Special Committee
  • RESISTOR_
  • Cat-A-Pillar
  • Business Panda Beach Party

Saturday October 15, 2016 12:30pm - 3:00pm
Table Games Area

1:00pm

GameU - Board Game Design for the Video Game Developer, Room L113
We'll discuss how your knowledge of video game creation can be directly applicable to the board game industry, as well as the key differences you'll need to consider.

Speakers
avatar for Ian Richard

Ian Richard

A lifelong gamer with a endless passion for development. I've worked in the video game industry as a programmer and stumbled into becoming a published board game designer. Best known for "The Cards of Cthulhu" and it's "Beyond the Veil" expansion.


Saturday October 15, 2016 1:00pm - 2:00pm
USC SCI L113 (basement)

1:00pm

GameU - Microtalks: "What I Wish I'd Known About _______", Room L114
In these rapid-fire sessions we'll hear from a variety of developers about things that they wish they had known or figured out earlier when starting out.

What I Wish I Had Known About Designing a Narrative Sandbox - Connor Fallon

What I Wish I Had Known About Embracing Playful Absurdity - AP Thomson


What I Wish I Had Known About Choices - Navid Khonsari

What I Wish I Had Known About Turning A Student Project Into A Commerical Project - Yuting Su

What I Wish I Had Known About Happiness - Damien Di Fede

...and more topics TBA :)

Moderators
avatar for Chris DeLeon

Chris DeLeon

With over 18 years development experience, Chris has done game design professionally for Electronic Arts, Will Wright's Stupid Fun Club, a start-up that became PopCap San Francisco, and as an indie for iPhone and iPad. Today he teaches game developers worldwide online via Gamkedo.
avatar for Tabby Rose

Tabby Rose

Tabby Rose is a producer, game designer, illustrator and writer based in Toronto, Canada. Graduating with a Masters of Science in Biomedical Communications from the University of Toronto, Tabby started her career creating educational applications for medical students and clinicians. In 2014, she co-founded Axon Interactive with her husband Jeff Rose. The Axon Interactive team is currently producing their first title, Quench. | | As an emerging... Read More →

Speakers
avatar for James (Earl) Cox (III)

James (Earl) Cox (III)

Seemingly Pointless is a nightmare media studio founded by James Earl Cox III(http://justdeleteit.com/) and Joe Cox (http://www.poophand.com/). Collectively their work has won awards from Serious Play Conference, Meaningful Play Conference, Come Out and Play Festival, and has been exhibited at Tokyo Game Show, Smithsonian Pop-up Arcade, Different Games Conference, EGX Leftfield Collection, and Come Out & Play. They are... Read More →
avatar for Joe Cox

Joe Cox

Seemingly Pointless is a nightmare media studio founded by James Earl Cox III(http://justdeleteit.com/) and Joe Cox (http://www.poophand.com/). Collectively their work has won awards from Serious Play Conference, Meaningful Play Conference, Come Out and Play Festival, and has been exhibited at Tokyo Game Show, Smithsonian Pop-up Arcade, Different Games Conference, EGX Leftfield Collection, and Come Out & Play. They are... Read More →
avatar for Connor Fallon

Connor Fallon

Connor Fallon is a designer at ArenaNet during the day,and an indie dev during the night. Right now he is part of the team hard at work on Elsinore, the time looping Hamlet game, which is one of this year's nominees! GO CHECK IT OUT! He also worked on the VR game I Expect You To Die, and an Ace Attorney rip-off called Socrates Jones: Pro Philosopher.
avatar for Damien Di Fede

Damien Di Fede

Damien Di Fede is a video game programmer and composer living in Austin, Texas. His recent projects include SUPERHYPERCUBE, a spatial reasoning puzzle game for PSVR created by Kokoromi, and Everything, a game where everything is a playable character, created in collaboration with David OReilly.
avatar for Navid Khonsari

Navid Khonsari

Founder of the NYC based independent studio iNK Stories, Fast Company calls him “An innovation Agent” while The Space labels him “One of the five top digital artists of our time”. Khonsari is a proponent of the use of interactive digital media to connect us through story -- bringing edgy real stories to video games.
avatar for Isobel James Shasha

Isobel James Shasha

Isobel James Shasha is an ancient evil trapped in a teenage body trapped in a 22-year-old body. They have recently released Diaries of a Spaceport Janitor with their VT-based collective Sundae Month.
avatar for Yuting Su

Yuting Su

Yuting Su is a curious individual with a passion for people. She is an innovator, designer, producer and user experience researcher for games and new media. She holds an MFA in Interactive Media and Games, and an MS in BioMedical Informatics. Yuting has experience in designing interactive experience in all forms: mobile health applications/games, board games, digital games, AR games, toys and more. She has great interest in designing meaningful... Read More →
AT

AP Thomson

AP Thomson got in a lot of trouble in 7th grade for making calculator games instead of paying attention in math class. Now AP Thomson works on games like Beglitched and Multibowl and probably should have payed attention in math class.


Saturday October 15, 2016 1:00pm - 2:00pm
USC SCI L114 (basement)

1:00pm

GameU - Using Unreal Sequencer for Real-Time Cinematic Storytelling, Room 106
In this session, we will investigate Sequencer: Unreal Engines new realtime cinematic s tool. Topics to be covered include: Shot based work flow, working with Takes, game play recording, and the cinematic tool feature set.

Speakers
avatar for Alan Noon

Alan Noon

A Game Industry veteran with over 20 years experience in Content Creation, Game Design, and Project Management, Alan Noon has been a part of a wide range of product ranging from coin op, console, and pc games, to mobile apps and slot machines. | | As Senior Developer Relations Technical Artist for Epic Games, Alan travels the globe providing on site support for existing clients as well as evangelizing Unreal 4 to new potential users at a variety... Read More →


Saturday October 15, 2016 1:00pm - 2:00pm
USC SCI 106

1:30pm

Big Games Session 3
Big Games Session 3
  • 10 Games You Can Play with Business Cards
  • Escape Room In A Box: The Werewolf Experiment
  • Still Life

Saturday October 15, 2016 1:30pm - 4:00pm
SCI Lawn

1:45pm

eSports Competitive Play: BOTOLO
eSports Competitive Play #2
  • BOTOLO
BOTOLO is a hybrid game of keepaway and king-of-the-hill for two. Steal the ball from your opponent and hold it in your zone to score points. BOTOLO is a fast paced mindreading competition, a dance inside the negative space between your opponent's thoughts.

Saturday October 15, 2016 1:45pm - 3:15pm
USC SCB 104

2:00pm

2:00pm

think:indie summit - session 2 breakout
Moderators
avatar for Tim Cullings

Tim Cullings

By day Tim is a Systems Engineer at Oculus, helping to build the future of VR. By night he is a part of the vibrant Indie development scene in Seattle, serving as a member of the organizing committee for Seattle Indies and as a board member for the Seattle chapter of the IGDA. He is passionate about community building and organizes and hosts indie focused events large and small from monthly socials, informative discussion sessions, game jams to... Read More →
avatar for Nick Fortugno

Nick Fortugno

Co-Founder and CCO, Playmatics
Nick Fortugno is a game designer and entrepreneur of digital and real-world games based in New York City, and a founder of Playmatics (www.playmatics.com), a game development company. Playmatics has created a variety of digital and real-world games for organization including Red Bull, AMC (such as the CableFAX award winning Breaking Bad: The Interrogation), Disney, American Museum of Natural History, the Corporation of Public Broadcasting, the... Read More →
avatar for William Huber

William Huber

Lecturer in Computer Arts, Abertay University
Games, digital media, aesthetics, museology, history of play,
avatar for Ben Johnson

Ben Johnson

Organizer, Babycastles
Ben Johnson is an independent game developer, and an organizer at Babycastles Gallery in Manhattan. His commercial games include Dead Space and The Simpsons Game, while his independent games have been featured at the New York Historical Society the Northern Spark festival, and a Wu-Tang concert. He is currently working on Perception, a game about a blind woman in a haunted house. He lives and ages, slowly, so slowly you might not even notice... Read More →
avatar for Celia Pearce

Celia Pearce

Festival Chair, IndieCade
Celia Pearce is a game designer, artist, curator, scholar, author, teacher and  | serial instigator. She has a “day gig” as an Associate Professor of Game Studies  | at Northeastern University in Boston, where she helped launch their BFA in  | Games. She has authored, co-authored or co-edited four books, including  | Communities of Play, as well as numerous papers and book chapters. Her  | games have been... Read More →
avatar for Shellie P. Riley

Shellie P. Riley

Founder, The Nerd Concierge
Don’t Hate The Player, Disrupt the Game. | | Shellie P. Riley, The Nerd Concierge, identifies as an endangered species: born, educated and enamored with the culture and industry of her native company town, Hollywood, CA. Organizational, education and public-policy stakeholders benefit from The Nerd Concierge’s purposeful play, improvisation, Design-Thinking, Gamification, advocacy, alternative dispute resolution, project-driven... Read More →
avatar for Bonnie Ruberg

Bonnie Ruberg

Postdoctoral Scholar, University of Southern California
Bonnie Ruberg is a postdoctoral scholar in the Interactive Media and Games Division at the University of Southern California and an incoming Assistant Professor of Digital Media and Games in the department of Informatics at UC Irvine. She received her Ph.D. from UC Berkeley in New Media and Gender & Women's Studies. Bonnie researches, teaches, and organizes community events around issues of gender and sexuality in video games. She is the... Read More →
avatar for Josh Samuels

Josh Samuels

Raindrop Games
Josh Samuels has been an independent video game developer and software engineer for over 13 years. He founded and manages Raindrop Games, a small independent studio based out of San Jose and creators of Arrival: Village Kasike. Josh also works as a senior software engineer for BloomBoard, an educational startup company in Palo Alto. Josh co-founded the Allies Initiative sub-group of the IGDA’s Women In Games SIG.
avatar for Sarah Smith

Sarah Smith

Code Boss, Smithsoft
Creative teams & delivering games. | Mobile as games platform. | History of tech. | Art, design, and story first game dev. | Diversity & equality.
avatar for Chris Subagio

Chris Subagio

Senior Software Engineer, Amazon Game Studios
Anything video game production! On consoles and PC, I've been a character and environment artist, an effects artist, an animator, a graphics engineer, an AI engineer, a general purpose engineer, a voice actor, a producer; all over the shop. | | I'm currently an engineer with Amazon Game Studios in Irvine CA, working on exciting new technologies for our upcoming games. | | Check out our unboxing event streamed live from TwitchCon... Read More →
avatar for Tina Ziemek

Tina Ziemek

Tina Ziemek's work is rooted in process, exploratory game design, and user experience.  Tina completed her Ph.D. in computer science and enjoys deconstructing and reconstructing products by evaluating users’ perspectives and individual differences in spatial cognition.  Tina has worked at Will Wright’s Stupid Fun Club and developed learning games for the Leo’s Pad series; she is currently working independently... Read More →

Saturday October 15, 2016 2:00pm - 3:30pm
USC SCI 108

3:00pm

GameU - Low-Poly Art Basics, Room L113
As powerful 3D engines like Unity and Unreal have become more accessible to indies we're seeing a significant increase in the number of titles that need 3D art instead of 2D sprites. Just as pixel art was a time-saving style widely adopted by indiegames in the past low-poly 3D is quickly taking on that same place for game teams with few artist roles or limited time. Ethan will provide a starting point for you learn how to avoid common mistakes, make smart choices about style, and get off to a good start creating your own 3D low-poly models for games.

Speakers
avatar for Ethan Redd

Ethan Redd

Ethan Redd is an independent multimedia designer, artist, developer, and consultant currently based in Buffalo, NY and New York City. Forged in the fires of the aesthetics of the mid-1990s, Redd boasts a signature style sporting bold colors, sharp silhouette, and lively, life-affirming charm. A self-taught jack-of-all trades and one man juggernaut, Redd believes in the power of art and media to inspire people to reach higher and push... Read More →


Saturday October 15, 2016 3:00pm - 4:00pm
USC SCI L113 (basement)

3:00pm

GameU - Narrative Through Level Design Storytelling & The Processing of Trauma, Room L114
Levels in today's games aren't just obstacle courses full of hazards. Players today expect a coherent world and sense of greater context. Arielle will discuss how storytelling and narrative today aren't easily separated from level design, they have to be considered together.

Speakers
avatar for Arielle Grimes

Arielle Grimes

Arielle Grimes is a game maker specializing in emotional affect through interactive design. She creates highly personal works on themes of mental health, queerness, and life experience.


Saturday October 15, 2016 3:00pm - 4:00pm
USC SCI L114 (basement)

3:00pm

GameU - Talking About YOUR Game (Workshop), Room 106
Whether you've already got a game you're working on (woooo!), one you've recently finished (congrats!), or simply want to be better prepared for when you reach that point (you will!), you're going to have to talk about it. Although this sounds like such an easy thing to do, after all you know your game inside and out, it's an extremely normal thing to struggle with. Many developers feel weird about marketing and find it uncomfortable to "bother" other people about their game, especially strangers. In this session we'll show how that's backwards, how done right talking about your game is part of a bigger picture about finding the audience fit for who will most appreciate that you helped them find out about it. To do this we'll partly be incorporating breakouts to strategize about ways to make your game's case more efficiently and effectively.

Speakers
avatar for Chris DeLeon

Chris DeLeon

With over 18 years development experience, Chris has done game design professionally for Electronic Arts, Will Wright's Stupid Fun Club, a start-up that became PopCap San Francisco, and as an indie for iPhone and iPad. Today he teaches game developers worldwide online via Gamkedo.
avatar for Tabby Rose

Tabby Rose

Tabby Rose is a producer, game designer, illustrator and writer based in Toronto, Canada. Graduating with a Masters of Science in Biomedical Communications from the University of Toronto, Tabby started her career creating educational applications for medical students and clinicians. In 2014, she co-founded Axon Interactive with her husband Jeff Rose. The Axon Interactive team is currently producing their first title, Quench. | | As an emerging... Read More →


Saturday October 15, 2016 3:00pm - 4:00pm
USC SCI 106

3:00pm

Table Games Session 4
Table Games Session 4
  • Dragoon
  • Go Extinct!
  • Maze of the Blue Medusa
  • Cool Pts

Saturday October 15, 2016 3:00pm - 5:30pm
Table Games Area

3:15pm

eSports Competitive Play: Who Lurks
eSports Competitive Play #3
  • Who Lurks
Who Lurks is a deception based party game. Designed to bring the interactive board game experience to your mobile device. Play socially with three to six friends on a single device with no internet access required! For the times where you don't have friends around, a solo mode is offered. 

We're targeting local multiplayer and board/card game players, especially deception based boardgamers. Our second demographic is for casual players that want to experience a deception party game on the go.

Saturday October 15, 2016 3:15pm - 5:00pm
USC SCB 104

3:30pm

think:indie summit - regroup and reflections
Moderators
avatar for Drew Davidson

Drew Davidson

Director, Entertainment Technology Center at CMU
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal. All things Drew can be found... Read More →
avatar for Nick Fortugno

Nick Fortugno

Co-Founder and CCO, Playmatics
Nick Fortugno is a game designer and entrepreneur of digital and real-world games based in New York City, and a founder of Playmatics (www.playmatics.com), a game development company. Playmatics has created a variety of digital and real-world games for organization including Red Bull, AMC (such as the CableFAX award winning Breaking Bad: The Interrogation), Disney, American Museum of Natural History, the Corporation of Public Broadcasting, the... Read More →
avatar for William Huber

William Huber

Lecturer in Computer Arts, Abertay University
Games, digital media, aesthetics, museology, history of play,
avatar for Ben Johnson

Ben Johnson

Organizer, Babycastles
Ben Johnson is an independent game developer, and an organizer at Babycastles Gallery in Manhattan. His commercial games include Dead Space and The Simpsons Game, while his independent games have been featured at the New York Historical Society the Northern Spark festival, and a Wu-Tang concert. He is currently working on Perception, a game about a blind woman in a haunted house. He lives and ages, slowly, so slowly you might not even notice... Read More →
avatar for Celia Pearce

Celia Pearce

Festival Chair, IndieCade
Celia Pearce is a game designer, artist, curator, scholar, author, teacher and  | serial instigator. She has a “day gig” as an Associate Professor of Game Studies  | at Northeastern University in Boston, where she helped launch their BFA in  | Games. She has authored, co-authored or co-edited four books, including  | Communities of Play, as well as numerous papers and book chapters. Her  | games have been... Read More →
avatar for Shellie P. Riley

Shellie P. Riley

Founder, The Nerd Concierge
Don’t Hate The Player, Disrupt the Game. | | Shellie P. Riley, The Nerd Concierge, identifies as an endangered species: born, educated and enamored with the culture and industry of her native company town, Hollywood, CA. Organizational, education and public-policy stakeholders benefit from The Nerd Concierge’s purposeful play, improvisation, Design-Thinking, Gamification, advocacy, alternative dispute resolution, project-driven... Read More →
avatar for Bonnie Ruberg

Bonnie Ruberg

Postdoctoral Scholar, University of Southern California
Bonnie Ruberg is a postdoctoral scholar in the Interactive Media and Games Division at the University of Southern California and an incoming Assistant Professor of Digital Media and Games in the department of Informatics at UC Irvine. She received her Ph.D. from UC Berkeley in New Media and Gender & Women's Studies. Bonnie researches, teaches, and organizes community events around issues of gender and sexuality in video games. She is the... Read More →
avatar for Josh Samuels

Josh Samuels

Raindrop Games
Josh Samuels has been an independent video game developer and software engineer for over 13 years. He founded and manages Raindrop Games, a small independent studio based out of San Jose and creators of Arrival: Village Kasike. Josh also works as a senior software engineer for BloomBoard, an educational startup company in Palo Alto. Josh co-founded the Allies Initiative sub-group of the IGDA’s Women In Games SIG.
avatar for Sarah Smith

Sarah Smith

Code Boss, Smithsoft
Creative teams & delivering games. | Mobile as games platform. | History of tech. | Art, design, and story first game dev. | Diversity & equality.
avatar for Chris Subagio

Chris Subagio

Senior Software Engineer, Amazon Game Studios
Anything video game production! On consoles and PC, I've been a character and environment artist, an effects artist, an animator, a graphics engineer, an AI engineer, a general purpose engineer, a voice actor, a producer; all over the shop. | | I'm currently an engineer with Amazon Game Studios in Irvine CA, working on exciting new technologies for our upcoming games. | | Check out our unboxing event streamed live from TwitchCon... Read More →
avatar for Tina Ziemek

Tina Ziemek

Tina Ziemek's work is rooted in process, exploratory game design, and user experience.  Tina completed her Ph.D. in computer science and enjoys deconstructing and reconstructing products by evaluating users’ perspectives and individual differences in spatial cognition.  Tina has worked at Will Wright’s Stupid Fun Club and developed learning games for the Leo’s Pad series; she is currently working independently... Read More →

Saturday October 15, 2016 3:30pm - 4:30pm
USC SCI 108

4:00pm

GameU - Designing a Game for Change, Room L113
We Are Chicago is a first person narrative-driven adventure game that uses real people's stories and complex relationships to present and confront serious, challenging, non-fiction issues. There's a lot more to doing this right than simply first designing it as though it were any other entertainment title just redecorated to a realistic theme. Cindy will take you through parts of the process that might be non-obvious from the outside, unexpected challenges encountered and overcome, as well as general lessons learned by Culture Shock Games during the creation of this title.

Speakers
avatar for Cindy Miller

Cindy Miller

Cindy is an Independent Game Developer currently working on a social change game called "We Are Chicago". We Are Chicago is a narrative driven experience with a focus on telling real life stories about growing up on the South Side of Chicago through a video game. She has worked as a game designer for the last 7 years, 4 of which was at Disney Interactive Studios. She has worked on games for PC/OSX/PS3/Xbox360/iOS/Android/Wii/WiiU, most... Read More →


Saturday October 15, 2016 4:00pm - 5:00pm
USC SCI L113 (basement)

4:00pm

GameU - So You Want To Be a Games Writer?, Room L114
This talk will explores how to get started as an independent games writer. Kaitlin will draw on how her experience as a professional editor and published writer has affected her breaking into games writing, as well as the experience of other games writer, in order to talk about what games writing is and how to do it.

Speakers
avatar for Kaitlin Tremblay

Kaitlin Tremblay

Kaitlin Tremblay is a writer, editor, and game designer living in Toronto. She is the author of the upcoming book Ain't No Place for a Hero: Borderlands (ECW Press, 2017) that examines the subversive storytelling used in the Borderlands franchise. She was the co-author of the book Escape to Na PalI: A Journey to the Unreal on Epic Game's 1998 hit Unreal. Kaitlin has also written a chapter on Perfect Dark for the anthology Shooter, and her writing... Read More →


Saturday October 15, 2016 4:00pm - 5:00pm
USC SCI L114 (basement)

4:00pm

GameU - Virtual Reality Best Practices (panel), Room 106
This panel will share tips and advice to help people new to VR get to a better, more playable result sooner. Learn how to avoid the most common mistakes, and benefit from some of the most recent experimentation in the field.

Speakers
avatar for Robyn Gray

Robyn Gray

Robyn Tong Gray is an interactive media designer who weaves new media together to explore narrative and empathy. She is the co-founder and CCO of Otherworld Interactive, a studio focused on creating consumer facing virtual reality experiences. Her projects have been featured at venues including the Independent Games Festival, IndieCade, and Sundance. She received a Bachelor of Computer Science and Fine Art from Carnegie Mellon and a MFA... Read More →
avatar for Rob Jagnow

Rob Jagnow

Rob Jagnow joined Google in April 2015 after spending 8 years running Lazy 8 Studios, a small independent game company in San Francisco. At Google, he leads a team of virtual reality pioneers and thought leaders. Working in small groups, they aim to create at least one new VR prototype every week in search of promising use cases that may have been overlooked. That list recently topped more than 80 VR applications. Rob still can't believe that... Read More →
avatar for Nic Vasconcellos

Nic Vasconcellos

Nic is a cofounder of Turbo Button, an LA-based VR gaming studio most recognized for games such as "A Night at the Roculus", "SMS Racing", and "Adventure Time: Magic Man's Head Games." Having worked on VR games for nearly three years, his interests lie in the marriage of gameplay and storytelling in virtual reality.


Saturday October 15, 2016 4:00pm - 5:00pm
USC SCI 106

5:00pm

Keynote: Being a Woman in Esports

Saturday October 15, 2016 5:00pm - 6:00pm
USC SCA 108 USC SCA 108

5:00pm

eSports Competitive Play: Epitaph
eSports Competitive Play #4
Epitaph is a competitive tactics game where each player commands a team of three Reapers, the many faces of death, to steal souls away from your enemies and conquer the afterlife. Triumph by forming combos between combatants, setting up brutal moves and countering the plans of your opponent. But be careful – every time a Reaper dies, they come back stronger, so as you are closing towards victory, your opposition also becomes more formidable. Highly tense and fast paced, Epitaph provides the action and creativity of a MOBA team fight mixed with the high-pressure decision-making of Speed Chess.

Saturday October 15, 2016 5:00pm - 6:45pm
USC SCB 104

7:00pm

Night Games Open
Saturday October 15, 2016 7:00pm - 11:00pm
SCI Lawn
 
Sunday, October 16
 

9:00am

10:00am

Kids and Parents GameDev Workshop: "Mod it! Students as Game Creators via off-the-shelf Games" All Festival Welcome in GameU's Room L113 (part 1 of 2)

Nolan Bushnell, founder of Atari, said, “you might learn something playing a game; you will always learn something making a game.” 

There is a growing movement among progressive and revolutionary educators to recognize the value of using games in education.  While classroom ‘Jeopardy’ and ‘Bingo’ have long been used as review and rewards, games are starting to be applied in more varied ways.  Digital and cardboard games for learning are important because they are engaging for students, they allow for individualization, and they inspire kids to dig into course content.  The goal of The Sycamore School is to recognize the importance of being actively engaged in one’s own learning and to shift students to producers of ideas and understanding, rather than merely consumers of content.  

Games are fantastic tools in classrooms;  however, teachers often deprive students of their most active and engaging facet - game creation. Rather than presenting a game as a fully formed product for students to experience, we can and should include students in the design of games.  We will discuss how to shift to students as producers, giving them autonomy and mastery over the subject matter. We hope to inspire you to have your students modify pre-existing games as a way to explore, learn, and demonstrate understanding. In this session, we will provide an opportunity to play, discuss, and begin to modify a game.  This session, Mod it! Students as Game Creators via off-the-shelf Games, will highlight the process and benefits of game modding and suggest some new and interesting games to try.

Speakers
avatar for Christy Durham

Christy Durham

Christy Durham is an educator with nearly 20 years of elementary and middle school teaching experience at a number of prestigious Los Angeles private schools. She holds a Master’s Degree in Educational Leadership and Policy Studies, as well as a Multiple Subject Teaching Credential.Christy is a co-founder of the Sycamore School, an elementary dedicated to engaging, future-focused learning through games and projects. Her students play and... Read More →
avatar for AJ Webster

AJ Webster

Innovator and educator AJ Webster has more than a decade and a half of classroom experience teaching science, Latin, language arts, math, and social science.  AJ has his MA in educational leadership and policy studies.  He specializes in game-based learning and embraces the Maker Movement, in which students design, construct, and “think with their hands.”  AJ’s work with the PlayMaker School was featured on PBS... Read More →


Sunday October 16, 2016 10:00am - 11:00am
USC SCI L113 (basement)

10:00am

GameU - How to Stream Game Development, Room 106
A look into why streaming on Twitch can help you as a gamedev no matter what stage you're at. You'll learn about benefits of streaming live, how to grow a community, and how it helps you in your career. We'll also discuss the few downsides and how to overcome it. This introductory course will give you insight that will help you in ways that might surprise you and have you see what will be coming in the future for game development.

Speakers
avatar for Starlight Skyes

Starlight Skyes

Jillian is a game developer and creative streamer on Twitch. She works at two indie game studios and is a leader game development group on top of streaming. She mostly focuses on art and marketing at her studios. Her goal is to educate people on the industry, game development, and how to do art. Community building is a big part of her daily life because we live in a world where its beneficial to everyone if we share our experiences and... Read More →


Sunday October 16, 2016 10:00am - 11:00am
USC SCI 106

10:00am

GameU - The Most Strategic Game of All: How to Launch a Successful Career in the Video Game Industry, Room L114
Launching a career in the video game industry can be a daunting task. In this session, Kriste Stull will not only outline tips and tricks for breaking into the industry, but will also provide insight as to how to navigate your career once you have landed your dream job.

Speakers
avatar for Kriste Stull

Kriste Stull

Kriste Stull is a talent and human resources professional with almost 20 years of experience. While working for some of the industry's top developers, including Blizzard Entertainment, Electronic Arts and Sony Interactive Entertainment, Kriste has attracted and hired some of the best in the business.


Sunday October 16, 2016 10:00am - 11:00am
USC SCI L114 (basement)

10:00am

think:indie summit - reflections and planning
Moderators
avatar for Drew Davidson

Drew Davidson

Director, Entertainment Technology Center at CMU
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal. All things Drew can be found... Read More →

Sunday October 16, 2016 10:00am - 11:00am
USC SCI 108

10:00am

Gaming for Everyone Open
Sunday October 16, 2016 10:00am - 3:00pm
USC SCI Lobby

11:00am

Kids and Parents GameDev Workshop: "Mod it! Students as Game Creators via off-the-shelf Games" All Festival Welcome in GameU's Room L113 (part 2 of 2)

Nolan Bushnell, founder of Atari, said, “you might learn something playing a game; you will always learn something making a game.” 

There is a growing movement among progressive and revolutionary educators to recognize the value of using games in education.  While classroom ‘Jeopardy’ and ‘Bingo’ have long been used as review and rewards, games are starting to be applied in more varied ways.  Digital and cardboard games for learning are important because they are engaging for students, they allow for individualization, and they inspire kids to dig into course content.  The goal of The Sycamore School is to recognize the importance of being actively engaged in one’s own learning and to shift students to producers of ideas and understanding, rather than merely consumers of content.  

Games are fantastic tools in classrooms;  however, teachers often deprive students of their most active and engaging facet - game creation. Rather than presenting a game as a fully formed product for students to experience, we can and should include students in the design of games.  We will discuss how to shift to students as producers, giving them autonomy and mastery over the subject matter. We hope to inspire you to have your students modify pre-existing games as a way to explore, learn, and demonstrate understanding. In this session, we will provide an opportunity to play, discuss, and begin to modify a game.  This session, Mod it! Students as Game Creators via off-the-shelf Games, will highlight the process and benefits of game modding and suggest some new and interesting games to try.

Speakers
avatar for Christy Durham

Christy Durham

Christy Durham is an educator with nearly 20 years of elementary and middle school teaching experience at a number of prestigious Los Angeles private schools. She holds a Master’s Degree in Educational Leadership and Policy Studies, as well as a Multiple Subject Teaching Credential.Christy is a co-founder of the Sycamore School, an elementary dedicated to engaging, future-focused learning through games and projects. Her students play and... Read More →
avatar for AJ Webster

AJ Webster

Innovator and educator AJ Webster has more than a decade and a half of classroom experience teaching science, Latin, language arts, math, and social science.  AJ has his MA in educational leadership and policy studies.  He specializes in game-based learning and embraces the Maker Movement, in which students design, construct, and “think with their hands.”  AJ’s work with the PlayMaker School was featured on PBS... Read More →


Sunday October 16, 2016 11:00am - 12:00pm
USC SCI L113 (basement)

11:00am

GameU - Gamedev as a Coping Strategy for Mental Health, Room 106
Approached in the right way game development can happen in our lives in a therapeutic way, as an expressive creative outlet, or even as a novel way to communicate with a community of our peers challenges that we're going through. In this panel we'll each share stories and examples of how that has happened in our lives as developers, as well as considerations and strategies for how others may be able to find in it a source of strength or type of personal support.

Moderators
avatar for Tabby Rose

Tabby Rose

Tabby Rose is a producer, game designer, illustrator and writer based in Toronto, Canada. Graduating with a Masters of Science in Biomedical Communications from the University of Toronto, Tabby started her career creating educational applications for medical students and clinicians. In 2014, she co-founded Axon Interactive with her husband Jeff Rose. The Axon Interactive team is currently producing their first title, Quench. | | As an emerging... Read More →

Speakers
avatar for Andrea Ayres

Andrea Ayres

Andrea Ayres is a writer and game developer living in Palo Alto, California. She enjoys writing about the intersection of games, media, politics, and psychology for places like Unwinnable, KillScreen, and TheAwl. Andrea released her first game, The Average Everyday Adventures of Samantha Browne, which explores issues surrounding food and anxiety and is currently at work on the second episode in the series. 
avatar for Alec Holowka

Alec Holowka

Alec Holowka is an indie game developer and composer from Winnipeg, Canada. He worked with Derek Yu to create "Aquaria," an IGF award-winning underwater metroidvania released in 2007. He went on to create the "Offspring Fling" and "TowerFall" soundtracks. Currently he is developing "Night in the Woods" with indie animator Scott Benson and writer Bethany Hockenberry. NITW explores themes of depression and anxiety in a small town setting... Read More →
avatar for Jenny Jiao Hsia

Jenny Jiao Hsia

Jenny Jiao Hsia is a game developer, born and raised in New York City. She is currently finishing up her BFA in game design at the NYU Game Center. In 2015, she cofounded Hexecutable with her partner AP Thomson. Together, they released Stellar Smooch, which was nominated for Best Student Game at the IGF in 2015. They are currently working on Beglitched which won Best Student Game at the IGF the following year. Jenny has given talks at Fantastic... Read More →
avatar for Kaitlin Tremblay

Kaitlin Tremblay

Kaitlin Tremblay is a writer, editor, and game designer living in Toronto. She is the author of the upcoming book Ain't No Place for a Hero: Borderlands (ECW Press, 2017) that examines the subversive storytelling used in the Borderlands franchise. She was the co-author of the book Escape to Na PalI: A Journey to the Unreal on Epic Game's 1998 hit Unreal. Kaitlin has also written a chapter on Perfect Dark for the anthology Shooter, and her writing... Read More →


Sunday October 16, 2016 11:00am - 12:00pm
USC SCI 106

11:00am

GameU - Houdini for Game Dev, Room L114
Houdini isn't just for movie special effects anymore, you can use it to make game art too! Come learn some basic Houdini workflows about how to create procedural assets and get them into game engines like Unity and Unreal. 

Speakers
avatar for Debra Isaac

Debra Isaac

Debra Isaac is a creative director and Houdini educator with over 6 years of teaching experience. She is passionate about procedural animation, world building, dynamic simulations and emerging technologies. She currently teaches at Gnomon School of VFX, Animation, & Games. Previously she has taught at The Lost Boys School of VFX in Vancouver, USC School of Cinematic Arts, Loyola Marymount University and Otis College of Art and Design. As... Read More →
avatar for Viviana Mora

Viviana Mora

Viviana Mora is a recent Interactive Design & Game Development graduate from Savannah College of Art and Design who is focused on procedural tools and effects for real time environments. She has currently been working as aSideFX Game Intern on a VR tower defense game using Houdini, Unity, and HTC Vive.


Sunday October 16, 2016 11:00am - 12:00pm
USC SCI L114 (basement)

11:00am

think:indie summit - session 3 breakout
Moderators
avatar for Tim Cullings

Tim Cullings

By day Tim is a Systems Engineer at Oculus, helping to build the future of VR. By night he is a part of the vibrant Indie development scene in Seattle, serving as a member of the organizing committee for Seattle Indies and as a board member for the Seattle chapter of the IGDA. He is passionate about community building and organizes and hosts indie focused events large and small from monthly socials, informative discussion sessions, game jams to... Read More →
avatar for Nick Fortugno

Nick Fortugno

Co-Founder and CCO, Playmatics
Nick Fortugno is a game designer and entrepreneur of digital and real-world games based in New York City, and a founder of Playmatics (www.playmatics.com), a game development company. Playmatics has created a variety of digital and real-world games for organization including Red Bull, AMC (such as the CableFAX award winning Breaking Bad: The Interrogation), Disney, American Museum of Natural History, the Corporation of Public Broadcasting, the... Read More →
avatar for William Huber

William Huber

Lecturer in Computer Arts, Abertay University
Games, digital media, aesthetics, museology, history of play,
avatar for Ben Johnson

Ben Johnson

Organizer, Babycastles
Ben Johnson is an independent game developer, and an organizer at Babycastles Gallery in Manhattan. His commercial games include Dead Space and The Simpsons Game, while his independent games have been featured at the New York Historical Society the Northern Spark festival, and a Wu-Tang concert. He is currently working on Perception, a game about a blind woman in a haunted house. He lives and ages, slowly, so slowly you might not even notice... Read More →
avatar for Celia Pearce

Celia Pearce

Festival Chair, IndieCade
Celia Pearce is a game designer, artist, curator, scholar, author, teacher and  | serial instigator. She has a “day gig” as an Associate Professor of Game Studies  | at Northeastern University in Boston, where she helped launch their BFA in  | Games. She has authored, co-authored or co-edited four books, including  | Communities of Play, as well as numerous papers and book chapters. Her  | games have been... Read More →
avatar for Shellie P. Riley

Shellie P. Riley

Founder, The Nerd Concierge
Don’t Hate The Player, Disrupt the Game. | | Shellie P. Riley, The Nerd Concierge, identifies as an endangered species: born, educated and enamored with the culture and industry of her native company town, Hollywood, CA. Organizational, education and public-policy stakeholders benefit from The Nerd Concierge’s purposeful play, improvisation, Design-Thinking, Gamification, advocacy, alternative dispute resolution, project-driven... Read More →
avatar for Bonnie Ruberg

Bonnie Ruberg

Postdoctoral Scholar, University of Southern California
Bonnie Ruberg is a postdoctoral scholar in the Interactive Media and Games Division at the University of Southern California and an incoming Assistant Professor of Digital Media and Games in the department of Informatics at UC Irvine. She received her Ph.D. from UC Berkeley in New Media and Gender & Women's Studies. Bonnie researches, teaches, and organizes community events around issues of gender and sexuality in video games. She is the... Read More →
avatar for Josh Samuels

Josh Samuels

Raindrop Games
Josh Samuels has been an independent video game developer and software engineer for over 13 years. He founded and manages Raindrop Games, a small independent studio based out of San Jose and creators of Arrival: Village Kasike. Josh also works as a senior software engineer for BloomBoard, an educational startup company in Palo Alto. Josh co-founded the Allies Initiative sub-group of the IGDA’s Women In Games SIG.
avatar for Sarah Smith

Sarah Smith

Code Boss, Smithsoft
Creative teams & delivering games. | Mobile as games platform. | History of tech. | Art, design, and story first game dev. | Diversity & equality.
avatar for Chris Subagio

Chris Subagio

Senior Software Engineer, Amazon Game Studios
Anything video game production! On consoles and PC, I've been a character and environment artist, an effects artist, an animator, a graphics engineer, an AI engineer, a general purpose engineer, a voice actor, a producer; all over the shop. | | I'm currently an engineer with Amazon Game Studios in Irvine CA, working on exciting new technologies for our upcoming games. | | Check out our unboxing event streamed live from TwitchCon... Read More →
avatar for Tina Ziemek

Tina Ziemek

Tina Ziemek's work is rooted in process, exploratory game design, and user experience.  Tina completed her Ph.D. in computer science and enjoys deconstructing and reconstructing products by evaluating users’ perspectives and individual differences in spatial cognition.  Tina has worked at Will Wright’s Stupid Fun Club and developed learning games for the Leo’s Pad series; she is currently working independently... Read More →

Sunday October 16, 2016 11:00am - 12:00pm
USC SCI 108

11:00am

eSports Competitive Play: Combat Core
eSports Competitive Play #5:
Battle with up to 4 players with a cast of powered up characters in a colorful sci-fi arena, or create your own! Compete with your friends for the title of the strongest in free-roaming 3D combat.

Sunday October 16, 2016 11:00am - 12:45pm
USC SCB 104

11:00am

11:00am

Digital Selects Open
Sunday October 16, 2016 11:00am - 3:00pm
Stage 3

11:00am

Exhibits Open
Sunday October 16, 2016 11:00am - 3:00pm
USC Cinema Complex

11:00am

Nominees Open
Sunday October 16, 2016 11:00am - 3:00pm
SCE Sound Stages 1 & 2

11:00am

VR Selects Open
Sunday October 16, 2016 11:00am - 3:00pm
USC SCI 206

12:00pm

think:indie summit - group responses and next steps
Moderators
avatar for Drew Davidson

Drew Davidson

Director, Entertainment Technology Center at CMU
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal. All things Drew can be found... Read More →

Sunday October 16, 2016 12:00pm - 1:00pm
USC SCI 108

12:45pm

eSports Competitive Play: Inversus
eSports Competitive Play:
  • Inversus
INVERSUS is a mind-bending action-strategy game for one to four friends. Player movement is constrained to opposite colors of a black and white grid. Shoot tiles to flip their color in an attempt to block, trap and close in on the enemy. With every action changing the play space, each round evolves into a unique battlefield.

In the competitive 1v1 and 2v2 modes, players are pitted against each other in best of 5 rounds. Each map is designed to create a unique set of mental challenges and optimal strategies.

In the single-player and two-player cooperative modes, the player enters the neo-retro arcade of INVERSUS. This unique twist on the classic arcade shooter melds the fast-paced, score hungry gameplay of Geometry Wars with the territorial strategy of Go.

Sunday October 16, 2016 12:45pm - 2:00pm
USC SCB 104

1:00pm

Keynote: Visiting the Past and Future of Games
Speakers

Sunday October 16, 2016 1:00pm - 2:00pm
USC SCA 108 USC SCA 108

1:00pm

GameU - From Music Composer to Game Music Composer (panel), Room 106
You know about music. Whether you play an instrument, have scored animations, or already produce music to be listened to separately, there are concepts and steps that will be needed to transition from that knowledge to making music ready for use in games. These musicians will share differences in how they think differently about the creation of music for games in contrast to music for other purposes.

Moderators
avatar for Jarryd Huntley

Jarryd Huntley

Jarryd Huntley, a Coding Bootcamp Instructor at We Can Code IT, is a Cleveland area technologist who has been working in IT for nearly a decade. After graduating with a degree in Computer Science from the University of Akron he has worked at a number of local enterprises, as well as startups. He enjoys volunteering at a number of local meetup groups and special events. He also plays important roles in Cleveland’s growing game development... Read More →

Speakers
avatar for Disasterpeace

Disasterpeace

Rich Vreeland ties the name Disasterpeace to the things he releases into the sonic ether. Disasterpeace has 50 albums to its credit, in addition to having designed, scored and programmed sound and music related things in a number of mediums including games, film, television and theatre. Rich has worked on many critically and financially successful projects such as FEZ, It Follows (film), Hyper Light Drifter, Mini Metro and Reigns, and lives in... Read More →
avatar for Nathan Chambers

Nathan Chambers

Nathaniel Chambers is a freelance music composer and sound effects engineer. His sound and music credits include Primordia and Shardlight (Wadjet Eye Games), Extreme Exorcism (Gold Ruby Games), Super Rad Raygun (Trufun Entertainment), Pulse Of The Samurai (Rob Meyer, Indiecade e-sports game 2013), and many others. His music has been featured... Read More →
avatar for Vincent Diamante

Vincent Diamante

Vincent Diamante is the Audio Director at thatgamecompany, arriving there after collaborating with the studio as a music composer on their earlier titles Flower and Cloud.  In earlier years, he worked as a radio show host, journalist, and photographer, in addition to sound design and music stints for Sony and Konami. | | He received his MFA degree from the University of Southern California's Interactive Media Division, and he has remained... Read More →


Sunday October 16, 2016 1:00pm - 2:00pm
USC SCI 106

1:00pm

GameU - Practical Low-Effort Procedural Content Generation, Room L113
Procedurally generated content is great, but too much custom code becomes unmaintainable fast.  Tracery, a popular and newbie-friendly generation tool, keeps data for procedural content generation separate from the gameplay code, while still generating neat stuff.  The creator of Tracery shows off a few neat tricks and some hard-earned lessons for how keeping your data and code separate can make projects clean, maintainable, and fun to build.

Speakers
avatar for Kate Compton

Kate Compton

Kate Compton is a long-time Procedural Content Generation (PCG) practitioner.  She wrote the first paper on procedural platformer levels, generated the planets for Spore, and wrote the latest SimCity fire system.  She is now a PhD candidate at UC Santa Cruz developing artificial intelligence to augment human creativity with generative art.  She likes laser cutting, 3D printing, artbots, twitterbots, and baking.


Sunday October 16, 2016 1:00pm - 2:00pm
USC SCI L113 (basement)

2:00pm

eSports Competitive Play: Closing Tournament
eSports Session 7
  • Closing Tournament

Sunday October 16, 2016 2:00pm - 3:00pm
USC SCB 104

2:00pm

Universities for GameDev (panel), All Festival Welcome in GameU's Room 106
What are some of the benefits and differences between different university game school programs? Hear it directly from professors and representatives of the programs!


Sunday October 16, 2016 2:00pm - 3:00pm
USC SCI 106

2:00pm

GameU - Emotionally Intelligent Design, Room L113
One of the most important elements to great game design is the ability to deeply analyze and reflect upon gameplay (both others and our own).  As humans, our emotions drive a lot of our decision making process subconsciously.  Without understanding how our emotions make us behave, we're shortchanging our ability to analyze and create great games, as well as the ability to create a strong emotional connection with the player.

Using my own journey to draw examples from, my goal is to talk about not just the negative impacts this can have to both workflow and interpersonal interactions, but also how it can strengthen one’s design skills.

Speakers
avatar for Benson Russell

Benson Russell

Benson Russell is a twenty-year veteran game designer.  Originally getting involved with games by working at NEC for the TurboGrafx 16 helpline in the 90s, who then went on to help co-founded his first development studio in 1998. | | His original claim to fame was as the designer of the D-Day level in Medal of Honor: Allied Assault for PC, which helped define the "wow moment" factor in gaming. Benson designed for the Star Trek license... Read More →


Sunday October 16, 2016 2:00pm - 3:00pm
USC SCI L113 (basement)

2:00pm

GameU - Indie Rock - The Indie Cousins You Didn't Know You Had, Room L114
As both an Indie Musician and an Indie Game Developer Jarryd Huntley has seen a number of parallels between the two groups. Utilizing skills, techniques, and lessons interchangeability between both. The Indie Game Industry and Indie Music Industry have more in common that most would realize, and as a result game developers will be presented with of a number of business, creative, and collaboration techniques we can learn from musicians.

Speakers
avatar for Jarryd Huntley

Jarryd Huntley

Jarryd Huntley, a Coding Bootcamp Instructor at We Can Code IT, is a Cleveland area technologist who has been working in IT for nearly a decade. After graduating with a degree in Computer Science from the University of Akron he has worked at a number of local enterprises, as well as startups. He enjoys volunteering at a number of local meetup groups and special events. He also plays important roles in Cleveland’s growing game development... Read More →


Sunday October 16, 2016 2:00pm - 3:00pm
USC SCI L114 (basement)

3:00pm

Red Carpet Reception
Sunday October 16, 2016 3:00pm - 4:00pm
Norris Theatre 850 W. 34th Street, LA, CA 90089

4:00pm

Awards Ceremony
Sunday October 16, 2016 4:00pm - 5:00pm
Norris Theatre 850 W. 34th Street, LA, CA 90089