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Friday, October 14 • 11:00am - 12:00pm
IXC Starting Meetups That Make Games: Lessons from GameDev Practice Clubs

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Most developer meetups bring together game makers to network while discussing their outside projects. This works great for advanced developers but can have a high barrier to entry for newcomers or intermediate developers. There's another, different pattern that helps more people get started on teams: a practice club. Instead of being focused on external development efforts these organizations support internal games, with processes in place to pitch, develop, and release games created collectively by members.

Hundreds of practice games have been created by teams of beginning game developers in the Game Creation Society (est. 2004 at Carnegie Mellon), VGDev (est. 2010 at Georgia Tech), and Gamkedo Club (est. 2015, independent, members worldwide online). These teams range in size from 3-20, with each game's schedule between 1 to 5 months. Chris will break down the process and logistics he developed for these three game development practice clubs.

At the end of the session attendees will be equipped to begin growing and leading developer practice communities of their own, or prepared to adapt new patterns to their existing clubs or practice collectives.

 

Speakers
avatar for Chris DeLeon

Chris DeLeon

With over 18 years development experience, Chris has done game design professionally for Electronic Arts, Will Wright's Stupid Fun Club, a start-up that became PopCap San Francisco, and as an indie for iPhone and iPad. Today he teaches game developers worldwide online via Gamkedo.


Friday October 14, 2016 11:00am - 12:00pm
USC SCI L113

Attendees (9)