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Saturday, October 15 • 1:00pm - 2:00pm
GameU - Using Unreal Sequencer for Real-Time Cinematic Storytelling, Room 106

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In this session, we will investigate Sequencer: Unreal Engines new realtime cinematic s tool. Topics to be covered include: Shot based work flow, working with Takes, game play recording, and the cinematic tool feature set.

Speakers
avatar for Alan Noon

Alan Noon

A Game Industry veteran with over 20 years experience in Content Creation, Game Design, and Project Management, Alan Noon has been a part of a wide range of product ranging from coin op, console, and pc games, to mobile apps and slot machines. | | As Senior Developer Relations Technical Artist for Epic Games, Alan travels the globe providing on site support for existing clients as well as evangelizing Unreal 4 to new potential users at a variety... Read More →


Saturday October 15, 2016 1:00pm - 2:00pm
USC SCI 106

Attendees (9)