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Saturday, October 15 • 1:00pm - 2:00pm
GameU - Microtalks: "What I Wish I'd Known About _______", Room L114

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In these rapid-fire sessions we'll hear from a variety of developers about things that they wish they had known or figured out earlier when starting out.

What I Wish I Had Known About Designing a Narrative Sandbox - Connor Fallon

What I Wish I Had Known About Embracing Playful Absurdity - AP Thomson


What I Wish I Had Known About Choices - Navid Khonsari

What I Wish I Had Known About Turning A Student Project Into A Commerical Project - Yuting Su

What I Wish I Had Known About Happiness - Damien Di Fede

...and more topics TBA :)

Moderators
avatar for Chris DeLeon

Chris DeLeon

With over 18 years development experience, Chris has done game design professionally for Electronic Arts, Will Wright's Stupid Fun Club, a start-up that became PopCap San Francisco, and as an indie for iPhone and iPad. Today he teaches game developers worldwide online via Gamkedo.
avatar for Tabby Rose

Tabby Rose

Tabby Rose is a producer, game designer, illustrator and writer based in Toronto, Canada. Graduating with a Masters of Science in Biomedical Communications from the University of Toronto, Tabby started her career creating educational applications for medical students and clinicians. In 2014, she co-founded Axon Interactive with her husband Jeff Rose. The Axon Interactive team is currently producing their first title, Quench. | | As an emerging... Read More →

Speakers
avatar for James (Earl) Cox (III)

James (Earl) Cox (III)

Seemingly Pointless is a nightmare media studio founded by James Earl Cox III(http://justdeleteit.com/) and Joe Cox (http://www.poophand.com/). Collectively their work has won awards from Serious Play Conference, Meaningful Play Conference, Come Out and Play Festival, and has been exhibited at Tokyo Game Show, Smithsonian Pop-up Arcade, Different Games Conference, EGX Leftfield Collection, and Come Out & Play. They are... Read More →
avatar for Joe Cox

Joe Cox

Seemingly Pointless is a nightmare media studio founded by James Earl Cox III(http://justdeleteit.com/) and Joe Cox (http://www.poophand.com/). Collectively their work has won awards from Serious Play Conference, Meaningful Play Conference, Come Out and Play Festival, and has been exhibited at Tokyo Game Show, Smithsonian Pop-up Arcade, Different Games Conference, EGX Leftfield Collection, and Come Out & Play. They are... Read More →
avatar for Connor Fallon

Connor Fallon

Connor Fallon is a designer at ArenaNet during the day,and an indie dev during the night. Right now he is part of the team hard at work on Elsinore, the time looping Hamlet game, which is one of this year's nominees! GO CHECK IT OUT! He also worked on the VR game I Expect You To Die, and an Ace Attorney rip-off called Socrates Jones: Pro Philosopher.
avatar for Damien Di Fede

Damien Di Fede

Damien Di Fede is a video game programmer and composer living in Austin, Texas. His recent projects include SUPERHYPERCUBE, a spatial reasoning puzzle game for PSVR created by Kokoromi, and Everything, a game where everything is a playable character, created in collaboration with David OReilly.
avatar for Navid Khonsari

Navid Khonsari

Founder of the NYC based independent studio iNK Stories, Fast Company calls him “An innovation Agent” while The Space labels him “One of the five top digital artists of our time”. Khonsari is a proponent of the use of interactive digital media to connect us through story -- bringing edgy real stories to video games.
avatar for Isobel James Shasha

Isobel James Shasha

Isobel James Shasha is an ancient evil trapped in a teenage body trapped in a 22-year-old body. They have recently released Diaries of a Spaceport Janitor with their VT-based collective Sundae Month.
avatar for Yuting Su

Yuting Su

Yuting Su is a curious individual with a passion for people. She is an innovator, designer, producer and user experience researcher for games and new media. She holds an MFA in Interactive Media and Games, and an MS in BioMedical Informatics. Yuting has experience in designing interactive experience in all forms: mobile health applications/games, board games, digital games, AR games, toys and more. She has great interest in designing meaningful... Read More →
AT

AP Thomson

AP Thomson got in a lot of trouble in 7th grade for making calculator games instead of paying attention in math class. Now AP Thomson works on games like Beglitched and Multibowl and probably should have payed attention in math class.


Saturday October 15, 2016 1:00pm - 2:00pm
USC SCI L114 (basement)

Attendees (24)