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Sunday, October 16 • 11:00am - 12:00pm
GameU - Gamedev as a Coping Strategy for Mental Health, Room 106

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Approached in the right way game development can happen in our lives in a therapeutic way, as an expressive creative outlet, or even as a novel way to communicate with a community of our peers challenges that we're going through. In this panel we'll each share stories and examples of how that has happened in our lives as developers, as well as considerations and strategies for how others may be able to find in it a source of strength or type of personal support.

Moderators
avatar for Tabby Rose

Tabby Rose

Tabby Rose is a producer, game designer, illustrator and writer based in Toronto, Canada. Graduating with a Masters of Science in Biomedical Communications from the University of Toronto, Tabby started her career creating educational applications for medical students and clinicians. In 2014, she co-founded Axon Interactive with her husband Jeff Rose. The Axon Interactive team is currently producing their first title, Quench. | | As an emerging... Read More →

Speakers
avatar for Andrea Ayres

Andrea Ayres

Andrea Ayres is a writer and game developer living in Palo Alto, California. She enjoys writing about the intersection of games, media, politics, and psychology for places like Unwinnable, KillScreen, and TheAwl. Andrea released her first game, The Average Everyday Adventures of Samantha Browne, which explores issues surrounding food and anxiety and is currently at work on the second episode in the series. 
avatar for Alec Holowka

Alec Holowka

Alec Holowka is an indie game developer and composer from Winnipeg, Canada. He worked with Derek Yu to create "Aquaria," an IGF award-winning underwater metroidvania released in 2007. He went on to create the "Offspring Fling" and "TowerFall" soundtracks. Currently he is developing "Night in the Woods" with indie animator Scott Benson and writer Bethany Hockenberry. NITW explores themes of depression and anxiety in a small town setting... Read More →
avatar for Jenny Jiao Hsia

Jenny Jiao Hsia

Jenny Jiao Hsia is a game developer, born and raised in New York City. She is currently finishing up her BFA in game design at the NYU Game Center. In 2015, she cofounded Hexecutable with her partner AP Thomson. Together, they released Stellar Smooch, which was nominated for Best Student Game at the IGF in 2015. They are currently working on Beglitched which won Best Student Game at the IGF the following year. Jenny has given talks at Fantastic... Read More →
avatar for Kaitlin Tremblay

Kaitlin Tremblay

Kaitlin Tremblay is a writer, editor, and game designer living in Toronto. She is the author of the upcoming book Ain't No Place for a Hero: Borderlands (ECW Press, 2017) that examines the subversive storytelling used in the Borderlands franchise. She was the co-author of the book Escape to Na PalI: A Journey to the Unreal on Epic Game's 1998 hit Unreal. Kaitlin has also written a chapter on Perfect Dark for the anthology Shooter, and her writing... Read More →


Sunday October 16, 2016 11:00am - 12:00pm
USC SCI 106

Attendees (14)