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Saturday, October 15 • 3:00pm - 4:00pm
GameU - Talking About YOUR Game (Workshop), Room 106

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Whether you've already got a game you're working on (woooo!), one you've recently finished (congrats!), or simply want to be better prepared for when you reach that point (you will!), you're going to have to talk about it. Although this sounds like such an easy thing to do, after all you know your game inside and out, it's an extremely normal thing to struggle with. Many developers feel weird about marketing and find it uncomfortable to "bother" other people about their game, especially strangers. In this session we'll show how that's backwards, how done right talking about your game is part of a bigger picture about finding the audience fit for who will most appreciate that you helped them find out about it. To do this we'll partly be incorporating breakouts to strategize about ways to make your game's case more efficiently and effectively.

Speakers
avatar for Chris DeLeon

Chris DeLeon

With over 18 years development experience, Chris has done game design professionally for Electronic Arts, Will Wright's Stupid Fun Club, a start-up that became PopCap San Francisco, and as an indie for iPhone and iPad. Today he teaches game developers worldwide online via Gamkedo.
avatar for Tabby Rose

Tabby Rose

Tabby Rose is a producer, game designer, illustrator and writer based in Toronto, Canada. Graduating with a Masters of Science in Biomedical Communications from the University of Toronto, Tabby started her career creating educational applications for medical students and clinicians. In 2014, she co-founded Axon Interactive with her husband Jeff Rose. The Axon Interactive team is currently producing their first title, Quench. | | As an emerging... Read More →


Saturday October 15, 2016 3:00pm - 4:00pm
USC SCI 106

Attendees (13)