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Saturday, October 15 • 4:00pm - 5:00pm
GameU - Virtual Reality Best Practices (panel), Room 106

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This panel will share tips and advice to help people new to VR get to a better, more playable result sooner. Learn how to avoid the most common mistakes, and benefit from some of the most recent experimentation in the field.

Speakers
avatar for Robyn Gray

Robyn Gray

Robyn Tong Gray is an interactive media designer who weaves new media together to explore narrative and empathy. She is the co-founder and CCO of Otherworld Interactive, a studio focused on creating consumer facing virtual reality experiences. Her projects have been featured at venues including the Independent Games Festival, IndieCade, and Sundance. She received a Bachelor of Computer Science and Fine Art from Carnegie Mellon and a MFA... Read More →
avatar for Rob Jagnow

Rob Jagnow

Rob Jagnow joined Google in April 2015 after spending 8 years running Lazy 8 Studios, a small independent game company in San Francisco. At Google, he leads a team of virtual reality pioneers and thought leaders. Working in small groups, they aim to create at least one new VR prototype every week in search of promising use cases that may have been overlooked. That list recently topped more than 80 VR applications. Rob still can't believe that... Read More →
avatar for Nic Vasconcellos

Nic Vasconcellos

Nic is a cofounder of Turbo Button, an LA-based VR gaming studio most recognized for games such as "A Night at the Roculus", "SMS Racing", and "Adventure Time: Magic Man's Head Games." Having worked on VR games for nearly three years, his interests lie in the marriage of gameplay and storytelling in virtual reality.


Saturday October 15, 2016 4:00pm - 5:00pm
USC SCI 106

Attendees (19)