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Sunday, October 16 • 1:00pm - 2:00pm
GameU - From Music Composer to Game Music Composer (panel), Room 106

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You know about music. Whether you play an instrument, have scored animations, or already produce music to be listened to separately, there are concepts and steps that will be needed to transition from that knowledge to making music ready for use in games. These musicians will share differences in how they think differently about the creation of music for games in contrast to music for other purposes.

avatar for Jarryd Huntley

Jarryd Huntley

Jarryd Huntley, a Coding Bootcamp Instructor at We Can Code IT, is a Cleveland area technologist who has been working in IT for nearly a decade. After graduating with a degree in Computer Science from the University of Akron he has worked at a number of local enterprises, as well... Read More →

avatar for Nathan Chambers

Nathan Chambers

Nathaniel Chambers is a freelance music composer and sound effects engineer. His sound and music credits include Primordia and Shardlight (Wadjet Eye Games), Extreme Exorcism (Gold Ruby Games), Super Rad Raygun (Trufun Entertainment), Pulse Of The Samurai (Rob Meyer... Read More →
avatar for Vincent Diamante

Vincent Diamante

Vincent Diamante is the Audio Director at thatgamecompany, arriving there after collaborating with the studio as a music composer on their earlier titles Flower and Cloud.  In earlier years, he worked as a radio show host, journalist, and photographer, in addition to sound design... Read More →
avatar for Disasterpeace


Rich Vreeland ties the name Disasterpeace to the things he releases into the sonic ether. Disasterpeace has 50 albums to its credit, in addition to having designed, scored and programmed sound and music related things in a number of mediums including games, film, television and theatre... Read More →

Sunday October 16, 2016 1:00pm - 2:00pm PDT