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Sunday, October 16 • 1:00pm - 2:00pm
GameU - Practical Low-Effort Procedural Content Generation, Room L113

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Procedurally generated content is great, but too much custom code becomes unmaintainable fast.  Tracery, a popular and newbie-friendly generation tool, keeps data for procedural content generation separate from the gameplay code, while still generating neat stuff.  The creator of Tracery shows off a few neat tricks and some hard-earned lessons for how keeping your data and code separate can make projects clean, maintainable, and fun to build.

Speakers
avatar for Kate Compton

Kate Compton

Kate Compton is a long-time Procedural Content Generation (PCG) practitioner.  She wrote the first paper on procedural platformer levels, generated the planets for Spore, and wrote the latest SimCity fire system.  She is now a PhD candidate at UC Santa Cruz developing artificial intelligence to augment human creativity with generative art.  She likes laser cutting, 3D printing, artbots, twitterbots, and baking.


Sunday October 16, 2016 1:00pm - 2:00pm
USC SCI L113 (basement)

Attendees (13)