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Saturday, October 15 • 2:00pm - 3:30pm
think:indie summit - session 2 breakout

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Moderators
avatar for Tim Cullings

Tim Cullings

By day Tim is a Systems Engineer at Oculus, helping to build the future of VR. By night he is a part of the vibrant Indie development scene in Seattle, serving as a member of the organizing committee for Seattle Indies and as a board member for the Seattle chapter of the IGDA. He is passionate about community building and organizes and hosts indie focused events large and small from monthly socials, informative discussion sessions, game jams to... Read More →
avatar for Nick Fortugno

Nick Fortugno

Co-Founder and CCO, Playmatics
Nick Fortugno is a game designer and entrepreneur of digital and real-world games based in New York City, and a founder of Playmatics (www.playmatics.com), a game development company. Playmatics has created a variety of digital and real-world games for organization including Red Bull, AMC (such as the CableFAX award winning Breaking Bad: The Interrogation), Disney, American Museum of Natural History, the Corporation of Public Broadcasting, the... Read More →
avatar for William Huber

William Huber

Lecturer in Computer Arts, Abertay University
Games, digital media, aesthetics, museology, history of play,
avatar for Ben Johnson

Ben Johnson

Organizer, Babycastles
Ben Johnson is an independent game developer, and an organizer at Babycastles Gallery in Manhattan. His commercial games include Dead Space and The Simpsons Game, while his independent games have been featured at the New York Historical Society the Northern Spark festival, and a Wu-Tang concert. He is currently working on Perception, a game about a blind woman in a haunted house. He lives and ages, slowly, so slowly you might not even notice... Read More →
avatar for Celia Pearce

Celia Pearce

Festival Chair, IndieCade
Celia Pearce is a game designer, artist, curator, scholar, author, teacher and  | serial instigator. She has a “day gig” as an Associate Professor of Game Studies  | at Northeastern University in Boston, where she helped launch their BFA in  | Games. She has authored, co-authored or co-edited four books, including  | Communities of Play, as well as numerous papers and book chapters. Her  | games have been... Read More →
avatar for Shellie P. Riley

Shellie P. Riley

Founder, The Nerd Concierge
Don’t Hate The Player, Disrupt the Game. | | Shellie P. Riley, The Nerd Concierge, identifies as an endangered species: born, educated and enamored with the culture and industry of her native company town, Hollywood, CA. Organizational, education and public-policy stakeholders benefit from The Nerd Concierge’s purposeful play, improvisation, Design-Thinking, Gamification, advocacy, alternative dispute resolution, project-driven... Read More →
avatar for Bonnie Ruberg

Bonnie Ruberg

Postdoctoral Scholar, University of Southern California
Bonnie Ruberg is a postdoctoral scholar in the Interactive Media and Games Division at the University of Southern California and an incoming Assistant Professor of Digital Media and Games in the department of Informatics at UC Irvine. She received her Ph.D. from UC Berkeley in New Media and Gender & Women's Studies. Bonnie researches, teaches, and organizes community events around issues of gender and sexuality in video games. She is the... Read More →
avatar for Josh Samuels

Josh Samuels

Raindrop Games
Josh Samuels has been an independent video game developer and software engineer for over 13 years. He founded and manages Raindrop Games, a small independent studio based out of San Jose and creators of Arrival: Village Kasike. Josh also works as a senior software engineer for BloomBoard, an educational startup company in Palo Alto. Josh co-founded the Allies Initiative sub-group of the IGDA’s Women In Games SIG.
avatar for Sarah Smith

Sarah Smith

Code Boss, Smithsoft
Creative teams & delivering games. | Mobile as games platform. | History of tech. | Art, design, and story first game dev. | Diversity & equality.
avatar for Chris Subagio

Chris Subagio

Senior Software Engineer, Amazon Game Studios
Anything video game production! On consoles and PC, I've been a character and environment artist, an effects artist, an animator, a graphics engineer, an AI engineer, a general purpose engineer, a voice actor, a producer; all over the shop. | | I'm currently an engineer with Amazon Game Studios in Irvine CA, working on exciting new technologies for our upcoming games. | | Check out our unboxing event streamed live from TwitchCon... Read More →
avatar for Tina Ziemek

Tina Ziemek

Tina Ziemek's work is rooted in process, exploratory game design, and user experience.  Tina completed her Ph.D. in computer science and enjoys deconstructing and reconstructing products by evaluating users’ perspectives and individual differences in spatial cognition.  Tina has worked at Will Wright’s Stupid Fun Club and developed learning games for the Leo’s Pad series; she is currently working independently... Read More →

Saturday October 15, 2016 2:00pm - 3:30pm
USC SCI 108

Attendees (9)